Despite the close connection with Melvor Idle and RuneScape, and the direct involvement of Jagex however, the publisher chose to keep the game as an original IP instead of create an officially-licensed RuneScape spin-off. It was a acknowledgment that Malcolm had succeeded where Jagex it had failed.

"We considered the idea of creating an inactive RuneScape game some years ago when we launched RuneScape: Idle Adventures," Pfeiffer says. "In Alpha, we stopped development in order to concentrate upon the core RuneScape games.

We've always believed in that RuneScape's game has potential in the empty space, and Melvor Idle more than proves that RuneScape can inspire a brilliant idle game. However, Melvor Idle stands up on its own merits too, and we wanted to remain loyal to the ideals for Melvor Idle that Brendan was able to envision when he began designing this game."

Pfeiffer also cites the success of Melvor Idle as evidence that the talent that is available can be found in any game's community, something Jagex has seen before. "We've always observed to be able to count on the RuneScape group to be a great source of talent for Jagex, not just in terms of game designers but all the different roles in a games studio," he says. "RuneScape has more than 300 million accounts made in more than 20 years, so the number of people with talent who have played the game is massive."

In the wake of the partnership that was successful together with Games By Malcs, Pfeiffer says he's looking forward to working more work with indie developers around the globe, especially if they're developing games that "align with RuneScape's design philosophy and Jagex's core values" and is hoping Melvor Idle's success can inspire more indies to reach out to the studio.

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