The content naming of Path of Exile becomes a problem

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Wilson said: "I think this has become a problem about five years ago, but it will only get worse." "There is a joke that in computer science, there are two problems: caching and naming.

"Path of Exile" debuted in 2013. When "Ultimatum atum" is released on April 16, it will have nearly 40 expansions and updates. There are many names for maps, monsters, characters, equipment and POE Currency. Is it becoming more and more difficult for abrasive tools to come up with new names?

"It's actually difficult to name things, because with these new skills and things, when naming it, it's like I want to call it a "slash", but not a slash, because there are 18 slashes. The so-called slash. They are like, okay, what about a strike? Technically speaking, this is not a strike, and you cannot use "blood" because it means this thing. Therefore, it is not a "bloody strike" or a "bloody slash", It's "hemoglobin"...Technically speaking, "hemoglobin" is used here, so we can't use it either. And it's hard to be consistent." Wilson said.

Therefore, compared with new roles, domains and knowledge, is it difficult to name new skills with new requirements based on the type of new actions? "To be honest, it's also surprisingly difficult. Yes, these functions have more flexibility, because you can think of some cool arbitrary sounds, and foreign names are used for more purposes." Wilson said. This has been a while.

Wilson said: "I think this has become a problem about five years ago, but it will only get worse." "There is a joke that in computer science, there are two problems: caching and naming. Once you start The name is complicated, and the same is true for game development." No wonder Grinding Gear simplified it with the name of the sequel: Path of Exile 2. Buy POE Currency in any sector allows you to quickly improve yourself.

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