Patch 3.14 on Path of Exile brought a lot of balance changes

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Patch 3.14 on Path of Exile brought a lot of balance changes.

Patch 3.14 on Path of Exile brought a lot of balance changes and redesigned the elements of the previous alliance mechanism, mainly related to what they drop, not how they work. These are all classified as reward improvements, although not all are improvements. . But buying POE Currency at poecurrency.com can help players upgrade faster.

The Immortal Syndicate has seen a change in the way masked objects work, which is great. Now, the mod of the mask is better than the mod of the mask unlocked in the crafting station, so it is actually worthwhile to add the mod of the mask that matches the pre-rolled mod. The way the Syndicate board works has also changed, but this has always bothered me and easily becomes the dullest mechanism in the game, and this part of it has not changed in this patch.

It is now easier to visit the laboratory. First, everyone can get a random trial of Uber Lab by placing the product in the map device. This can prevent the terrible RNG trouble caused by just entering Uber Lab through an account. In addition, it is now possible to select enchantments from a small number of options, thereby providing better opportunities for better, skill-specific equipment. It is still the most convenient thing for players to purchase POE Orbs to upgrade their equipment.

As for the changes in skills and their balance, they are basically exhausted people. Grinding Gear Games does not care about skills that are rarely used, but has always stated that interesting skill interactions are not allowed. Even in the middle of the alliance, they put POE Currency into the alliance and upgraded their weapons, which made their role very powerful. The new skills in Ultimatum are really great. They are all related to blood, such as Exsanguinate or the new petrified defense layer.

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